My first rendered images of Mars
About these images
These images are my first attempts on rendering the planet Mars.
They were created from true topography data of planet Mars as
published by NASA's Mars Orbiter Laser Altimeter group.
Some images apply some gradient coloring.
Most of these color gradients were created
using the GIMP and exported to
POVRay for the rendering.
What one can see
Unfortunately, Mars seems to have only one "interesting" main view and
that is the one presented immediately below:
You can see Olympus Mons (said to be
the highest volcano in the solar system: it is 24km high and measures
550km across) and the large canyon system called Vallis Marineris
which extends over 4000km and is up to 7km deep.
Unless stated differently, the images below are rendered from a distance
of 4600km above surface;
that is about 2/3 of the distance of the inner mars "moon" Phobos
which rotates around Mars 6000km above surface. Hence, you cannot see the
poles.
| Mars, first rendering
Available images:
[1024x768 JPG, 96kb]
[2048x1536 JPG, 505kb]
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These images were created from s scaled-down version of the topography
using a 1/32 degree grid. For the color, a GIMP-composed height
gradient image map was applied.
The actual rendering was at 2048x1536 pixels without anti-aliasing;
the smaller images are scaled-down versions.
The topography height is scaled by factor 10.
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| Mars, second rendering
Rendering time: 36 min.
Available images:
[1024x768 JPG, 89kb]
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This image was created using the 1/64 degree topography data and
rendered with a POVRay height "gradient" color map which has a darker
red than the image above.
Rendering was done at 1024x768 pixels using anti-aliasing
(+A0.3).
The topography height is scaled by factor 10.
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| Mars, slope color
Rendering time: 45 min.
Available images:
[1024x768 JPG, 123kb]
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This image was created using the 1/64 degree topography data and
colored using a slope "gradient" color map from orange-red where the
surface is flat to yellow at regions with big slope.
(A special radial slope pattern was used; a POVRay patch for
it is available here.)
Rendering was done at 1024x768 pixels using anti-aliasing
(+A0.2).
The topography height is scaled by factor 8.
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| Mars, color and topo
Rendering time: 140 min.
Available images:
[1024x768 JPG, 100kb]
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Again a rendering using the 1/64 degree topography data but this one
is colored using a 1/15 degree color map said to be from NASA sources.
The bluish color may seem a bit odd, however.
Rendering was done at 2048x1536 pixels using
anti-aliasing (+A0.2).
The topography height is scaled by factor 8.
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| Mars: Vallis Marineris
Rendering time: ??? min.
Available images:
[1024x768 JPG, 127kb]
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This is a "close-up" of Vallis Marineris, a large canyon system on Mars.
The rendering was done with the 1/64 degree topography data; on
the bottom line of the image, one pixel in the 1024x768 rendering
corresponds to about one topography data height entry
(exactly: 1.2 pixel for 1/64 degree).
The color comes from a low-res (1/4 degree) color image map
said to be from NASA sources.
Rendering was done at 1024x768 pixels using
anti-aliasing (+A0.2).
The topography height is scaled by factor 3.
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| Mars: 27. August 2003
Rendering time: 64 min.
Available images:
[1000x1000 JPG, 169kb]
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This is a rendering showing Mars in about the position as it was
visible on August 27, 2003 at 23:30.
The south pole was initially much larger
and could be seen from Earth with telescopes (magnification factor 100
was well enough). The orientation in space as well as the sun position
is hand-fitted and thus not 100% accurate. The camera distance is
156600km. (Note that the actual viewing distance was about 56000000km
(56 million) but while not looking noticeable differently, tiny
camera angles introduce problems for POVRay's calculation numerics).
Rendering was done at 1000x1000 pixels using
anti-aliasing (+A0.2).
The topography height is scaled by factor 4.
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